The Mouse

It began as a research tool hidden inside a lab. Few imagined it would become a permanent resident on desks around the world.

Back in the 1970s, researchers at Xerox were building something that looked like science fiction.

At the time, computers were still speaking in commands and blinking cursors. Using one often felt less like making music and more like tuning a broken radio.

At Xerox PARC, researchers were experimenting with new ways to make computers easier to use. Attached to one of their computers was a small pointing device used to interact with objects on a screen.

At Xerox, it was just another research tool.

It was not for sale.

Years later, a young Steve Jobs visited Xerox PARC and saw something remarkable. At Xerox, it was just another research tool, but Jobs believed ordinary people could use computers this way too. The device in front of him was small, cream-colored, and had three black buttons. A mouse.

Apple helped bring the mouse out of the lab. Microsoft later helped make it a familiar sight on desks around the world.

The rest is history.

Today, the computer mouse sits quietly beside keyboards around the world. Easy to overlook, yet essential to everyday computing. If it disappeared tomorrow, millions of people would suddenly discover how much they relied on it.

Maybe great ideas are a bit like songs. Sometimes the tune is already there. Someone just has to hear how far it can travel.

A real mouse may steal your cheese.

A computer mouse helped you find everything else.

Behind the Anhedonic Walls • Darem Placer • Full album. Press play.

⌨ ᴛʸᵖⁱⁿᵍ ᴏᵘᵗ ᵒᶠ ᵗʰᵉ ʙˡᵘᵉ ᵈᵃʳᵉᵐ ᵐᵘˢⁱᶜ ᵇˡᵒᵍ

Teens and Social Media Part 2

From connection to engagement. How algorithms reshaped teen social media.

The Algorithmic Turn

For those who’d rather listen.

Early 2000s to early 2010s, teen social media use wasn’t treated as a crisis. Why?

Because social media back then was mostly chronological and simpler.

When you opened Facebook around 2008–2012, you saw posts in order. Same with early Instagram. You followed people you knew. You posted. You left.

No heavy algorithm deciding what keeps you hooked.

Then the system began to shift.

• 2012 – YouTube already had revenue sharing earlier, but influencer culture began accelerating.
• 2013–2014 – Instagram influencers started becoming commercial. Sponsored posts became common.

Monetization was becoming visible. Attention was slowly turning into income.

Around 2012–2014, platforms also began moving away from chronological feeds toward algorithm-driven systems. Engagement became the goal, not connection.

2016 was a turning point.

• Facebook fully leaned into algorithm ranking
• Instagram shifted away from chronological feeds
• Facebook expanded creator monetization tools

The focus on engagement deepened. Reach mattered. Time spent mattered.

By 2018–2019, the creator economy exploded. Platforms formalized creator funds and revenue programs.

In 2018, the Cambridge Analytica scandal became public. It exposed how social media data could be harvested and used to build psychological profiles for political targeting. That raised serious questions about privacy, manipulation, and how platforms were handling user data.

Then came short-form dopamine machines like TikTok around 2018–2020. Highly personalized systems. Endless scroll. Micro-reward loops. Fast emotional spikes.

• 2020 onward – Full creator economy era. Short-form monetization, brand deals, platform payouts.

Attention was no longer just engagement. It was income.

That’s when concerns about addiction, comparison culture, attention span, and teen mental health started getting more attention.

Teens didn’t suddenly change. The design did.

Early social media was like a digital bulletin board.

Modern social media is more like a casino floor—lights, noise, engineered engagement.

The concern did not start with teens being online. It started when social platforms shifted from connection to algorithmic control.

Teens adapted to the platforms. The platforms evolved for profit. If there is something to fix, it is not the presence of young users—but the system that shapes what they see.

⌨ ᴛʸᵖⁱⁿᵍ ᴏᵘᵗ ᵒᶠ ᵗʰᵉ ʙˡᵘᵉ ᵈᵃʳᵉᵐ ᵐᵘˢⁱᶜ ᵇˡᵒᵍ

There Was a Time • Darem Placer